Carmen Sandiego Word Detective

Carmen Sandiego Word Detective
Developer(s)Brøderbund
Publisher(s)Brøderbund
SeriesCarmen Sandiego
Platform(s)Mac OS, Microsoft Windows
Release1997
Genre(s)Educational
Mode(s)Single-player
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In an unspeakable attempt to turn the English language on its ear, Carmen Sandiego has invented the Babble-On Machine, a diabolical device that transforms language into utter nonsense. As Agent 13, your mission is to free a dozen babbling ACME agents by completing over 60 activities that will further develop your spelling, grammar. Carmen Sandiego Word Detective Free Of Charge; Wheres Waldo Where In Time Is Carmen Sandiego Wheres the Word Where is 2016 Super Mario Maker Online Call of Duty Online Monopoly Online Cuphead Online Arcade Spot Games Trivia Where in the World Is Carmen Sandiego Game Information Travel across the globe in search for the elusive criminal.

Carmen Sandiego Word Detective is a game in the Carmen Sandiego franchise which was released in 1997. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player in the role of Agent 13, thwarting her plans by freeing all the other agents which have been captured by Carmen. The title is very similar in format to Carmen Sandiego Math Detective, which was released a year later.

Gameplay and plot[edit]

The intro to this 'spy adventure'[1] starts off with Agent 12 (Ann Tickwitee) discovering Carmen's hideout. Under the orders of ACME secret agent Chase Devineaux, she creeps inside only to find herself trapped and starting to babble. Carmen enters and explains that she has invented a 'Babble On' machine that turns speech into gibberish. She reveals her grand plan to achieve world illiteracy. The player takes the role of Agent 13, who has just been called onto the case. Agent 13 must free all twelve captured agents in order to stop Carmen's plan. To free each agent, the player uses the CyberCom 2000 to travel between a number of henchmen hideouts to find passwords. The player uncovers these passwords by completing language problems (Spellanyzer, Fusion Chamber, MicroPix, Code Breaker, and Power Pack) testing the player's vocabulary, grammar, and spelling.[2]

After finding enough passwords, the player can unlock a container in one of the hideouts to get a key. These keys are placed at the Tower of Babble to free agents. Throughout the game, each agent gives the player a fragment of Babble-On's password. After freeing all agents, the player is able to trigger a self-destruct sequence by entering the password fragments in a cohesive sentence. Carmen escapes the crumbling building and Chase finds her hat amongst the rubble, commenting 'until we meet again Carmen'.[1]

The game comes with many bonus features, including three levels of difficulty, an electronic dictionary, 10,000 spelling words, customizable spelling lists, 50 spelling rules, and an on-screen progress reports.[3] The School Edition of the game came with a three-ring binder to hold the software, a User's Guide, a custom-developed Teacher's Guide, and a resource book Spelling Puzzles from the Usborne English Skills series.[4]

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Production[edit]

Carmen Sandiego Word Detective Jewel Case

Background[edit]

By 1996, the consumer software market had become hugely competitive. Broderbund was forced to cut their prices, and were also affected by the delay of the sequel to Myst which they were to publish. Their stock dropped as low as $17.75 a share in 1997. In an effort to restructure, packaged goods veteran Joseph P. Durrett was named as Broderbund CEO who put in control measures and a management structure focused on the bottom line. 'The days of flexible budgets and free spending were quickly replaced by a cost consciousness that put every creative decision under scrutiny'. For the first time in Broderbund history, employees were pressured to complete projects using tighter deadlines and smaller budgets. In addition to squeezed margins, Broderbund was frustrated that their own success had attracted many competitors into the market. Despite flashy marketing, these were often inferior products demanding a high price. There was a fear that parents, upset by the wasted purchase, would become more sceptical about purchasing computer games in the future.[5]

Word Workshop and conception[edit]

According to Laurie Strand, Vice president of Broderbund, Carmen Sandiego Word Detective 'began as an educational game called 'Word Workshop,' a language-learning companion to the company's popular 'Math Workshop [released in 1994]'.[5] The game had undergone an intense six months of design and development and was near completion, when management approached the team and ordered that the game be redesigned as a line extension of the Carmen Sandiego franchise to improve its chance in the stores where shelf space was being fought over. Mrs Strand called the team into the room and explained they had to redo all the game's assets in the context of Carmen Sandiego, which they proceeded to do without objection. The production manager rallied the creative team for the first meeting after the design change.[5] Eight staffers and outside contractors, consisting of artists, writers, software designers and programmers met to brainstorm a narrative that would allow the game to fit into the franchise. Someone suggested that Carmen steal the unstealable - language - who would scramble words that the player would have to solve to foil her plan. A freelance writer who was brought in for the meeting suggested introducing a new secret agent character who had a checkered past but ultimately helped the player, which was incorporated.[5]

Development and release[edit]

Once the storyline was in place, the production manager drew up a mission statement and gave assignments to the team, including writing the script and creating the audiovisual assets. Someone suggested sponsoring a contest on America Online to name the new character, an approach that eventually led to him being called 'Chase Devineaux'. The artists began drawing the characters and 20 contract animators from around the United States were hired to assist with the time-consuming task. A design document was drawn up to ensure a cohesiveness aesthetic across the various locations the player can visit.[5] The game's structure broke away from the template established in previous entries within the franchise, and therefore new software code had to be written. To accommodate the game's 8 through 14 age range, levels of difficulty were offered for players to advance through. During production, educational content was reviewed by a panel of teachers who served as advisers. Prototypes were built at each step along the development process, and two-hour meetings were held each week to chart the game's progress. The title went into full production within six months, which was about a third the usual time. While the employees were not paid royalties, they were given competitive salaries and bonuses and made the game from their passion in the art and science of gaming to produce high-quality software. The game was released late 1997.[5]

Aftermath[edit]

Broderbund at the time prided itself on having a 'very vocal and opinionated culture' which encouraged team-based collaboration, with individuals having 'spirited and heated discussions' about aspects of development. Strand appreciated that her team had a shared vision and an ability to respect each other's disciplines, with the team feeling creatively fulfilled by bringing characters from their childhood to life in a computer game. Harry Wilker, senior vice president for product development at Broderbund, commented that the goal was only able to reached through everyone following a singular design vision, for the person with that vision to be in control, and by hiring talent over self-aggrandizing types'.[5]

Critical reception[edit]

Awards
PublicationAward
Codie award1998 - Best Home Education for Pre-Teens[6]
Academy of Interactive Arts & Sciences1998 D.I.C.E. Award for Computer Skills Building Title of the Year[7]
Parents' Choice Awards1998 Parents' Choice Gold Award[8]

Learning Village felt that the 5 minigames 'cover...an excellent range of basic and important skills in language arts [and are] visually engaging', with the game offering both a sleuthing and chase experience.[1]MultiMedia Schools noted the title's instructional allowed it to produce 'significant growth' in students and improve their attitude toward language arts.[9]PC Mag noted the game favors education over detailed graphics, animation, and action, though added it was able to frame tedious drills within an engaging setting.[10] Literacy for Children in an Information Age noted the title's ability to teach parts of speech, sentence structure, punctuation, using words in context, spelling rules, word definitions, and dictionary skills.[11] Ann Orr of Working Mother recommended the software as one of the best computer game 'homework helpers' of 1998, noting the playful way it expands vocabularies.[12]Technological Horizons In Education described he game's interface as 'intuitive and highly imaginative'.[13]

The game won the 1998 Codie award for Best Home Education for Pre-Teens.[6]

References[edit]

Word
  1. ^ abc'Carmen Sandiego Word Detective'. Learning Village. Archived from the original on December 26, 2011. Retrieved November 1, 2012.CS1 maint: discouraged parameter (link)
  2. ^''Carmen Sandiego Word Detective' by Finley, Sally - MultiMedia Schools, Vol. 5, Issue 4, September/October 1998 | Online Research Library: Questia'. www.questia.com. Retrieved 2018-12-29.
  3. ^'Carmen San Diego Word Detective'. Kidsclick. Retrieved November 1, 2012.CS1 maint: discouraged parameter (link)
  4. ^'Carmen Sandiego Word Detective'. Archived from the original on 1998-04-24. Retrieved 2017-03-05.
  5. ^ abcdefgRifkin, Glenn. 'Competing Through Innovation: The Case of Broderbund'. strategy+business. Retrieved 2018-12-29.
  6. ^ ab'SIIA Codie Awards Past Winners'. www.siia.net. Retrieved 2016-11-18.
  7. ^'The Learning Company - Carmen Sandiego Word Detective'. Retrieved May 16, 2017.
  8. ^http://www.parents-choice.org/product.cfm?product_id=772&StepNum=1&award=aw
  9. ^''Carmen Sandiego Word Detective' by Finley, Sally - MultiMedia Schools, Vol. 5, Issue 4, September/October 1998 | Online Research Library: Questia'. www.questia.com. Retrieved 2018-12-29.
  10. ^Inc, Ziff Davis (1998-09-01). PC Mag. Ziff Davis, Inc.
  11. ^Cohen, Vicki; Cowen, John (2007-01-26). Literacy for Children in an Information Age: Teaching Reading, Writing, and Thinking. Cengage Learning. ISBN9780534611194.
  12. ^Media, Working Mother (September 1998). Working Mother. Working Mother Media.
  13. ^Schneider, Jim; Willis, William (1998-04-01). 'Focus on Language Arts'. T H e Journal (Technological Horizons in Education). 25 (9): 22. ISSN0192-592X.

External links[edit]

  • Carmen Sandiego Word Detective at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Carmen_Sandiego_Word_Detective&oldid=1022315820'
Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.


Other platforms:

This game can be played also in a versions for SMS, Ge­ne­sis and SNES.


Game info:

box cover
Game title:Where in the World Is Carmen Sandiego?
Platform:MS-DOS
Author (released):Brøderbund Software (1988)
Genre:OthersMode:Single-player
Design:Glenn Axworthy, Dane Bigham, Gene Portwood, ...
Music:Tom Rettig
Game manual: not available
Download:wiwics_VGA.zip

Game size:

391 kB
Recommended emulator:DOSBox
From Mobygames:

The game is an updated version of the original Where in the World is Carmen Sandiego?, featuring enhanced graphics, sound effects, and additional control schemes, such as joystick support for computer platforms.
You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography.

More details about this game can be found on MobyGames.com.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Platform:

This ver­sion of Where in the World Is Carmen Sandiego? was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

Available online emulators:

5 different online emulators are available for Where in the World Is Carmen Sandiego?. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Where in the World Is Carmen Sandiego? are summarized in the following table:

EmulatorTechnologyMultiplayerFullscreenTouchscreenSpeed
Archive.orgJavaScriptYESNONOfast
js-dosJavaScriptYESYESNOfast
js-dos 6.22JavaScriptYESYESNOfast
jsDosBoxJavaScriptYESNONOslow
jDosBoxJava appletYESYESNOfast

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