Equipment List
FireWire SDK 19 for Mac OS X This FireWire SDK contains installer packages and source code for Mac OS X Jaguar, version 10.2.8, and Panther, version 10.3.3. Packages for both the standard versions of the FireWire components, as well as debug versions are included. This SDK also includes updated pre-release system software components and source. Myanmar text font download for mac. Espressif Systems (688018.SH) is a public multinational, fabless semiconductor company established in 2008, with offices in China, the Czech Republic, India, Singapore and Brazil. OSX w/Firewire Port-Download and install Apples Firewire SDK and get the AVCVideoCap updated app posted here on AVSForum. Dos: Connect a 6 pin - 6 pin firewire cable from the DVR to the computer Tres: Make a recording from one of your local broadcast channels and then play it back on the DVR.
Sony Digital Video Deck Model HVR-M25AU (and AC power cord)
FireWire 800/400 9-Pin/6-Pin Cable Crack para corel draw x7 2019.
Apple Thunderbolt to FireWire AdapterFor necessary tape repairs (4-6):
1⁄4” splicing tape
1.4mm Phillips screwdriver
Single edge razor or sharp scissors
For cleaning the video heads when they become clogged (7-8):Lint-free swabs (for cleaning the video heads)
Isopropyl Alcohol (99%) (for cleaning video heads)
MiniDV Background
MiniDV is a video format introduced in 1995. Its small size and visual quality made it especially popular in the consumer and educational markets. Each tape holds about 13 GB for about one hour of video. Runtime is on average around 60 minutes if recorded at standard play (SP) or 90 minutes at long play (LP).
Like other DV format videotapes, the magnetic tape inside a MiniDV cassette is 1⁄4 inch wide so any repairs may be made with 1⁄4 inch splicing tape, typically used in audio work. While physical repairs are rarely required, repair techniques will be briefly reviewed at the end of this documentation.
MiniDV tapes can be played in most DVCAM decks. The Sony deck you are receiving (Model HVR-M25AU) has a dual-size cassette mechanism that accepts both mini- and standard-sized DigitalMaster, DVCAM and DV video tapes. Note: certain Panasonic brand MiniDV tapes cannot be played on Sony decks.
The encoding stored on MiniDV tape can be Digital Video (DV), DVCAM or HDV. The video signal for all these formats is compressed or “lossy.” The audio signal for DV however is uncompressed. The sampling rate (number of audio samples per second) and the bit depth (number of bits used to carry the data in each sample of audio) can vary.
DV supports the following modes of linear pulse code modulated (PCM) audio:4 channels at 12 bits with a 32 kHz sampling rate2 channels at 16 bits with a 48 kHz sampling rate2 channels at 12 bits 32 kHz mode2 channels at 16 bits at 44.1 kHz sampling rate (similar to CDs)Sampling rate:
DVCAM is a semi-professional version of DV and can play back at a faster rate.HDV video is encoded with a H.262/MPEG-2 compression scheme and its stereo audio is encoded with the MPEG-1 Layer 2 compression scheme. The compressed audio and video are incorporated into an MPEG-2 transport stream.The aspect ratio of a MiniDV video streams may either be standard (4:3) or widescreen (16:9):
For this project we’ll be capturing the video data stream over a FireWire connection that will preserve the data in its more accurate form, including its original metadata. FireWire is also referred to as i.LINK. Transferring the stream over other traditional video outputs such as component or S-video out would alter the data.
Transfering MiniDV Content
The software you will use to transfer DV and DVCAM content is called AVCVideoCap. It’s a tool in Apple FireWire SDK Version 26, a software development kit for Mac OS. AVCVideoCap is an excellent candidate for MiniDV preservation because it transmits the raw data signals without applying any changes to the picture or sound. The resulting raw master file can be encoded to any variety of derivative files.
AVCVideoCap however will not capture HDV content. For tapes containing HDV, you will use is DVHSCap. Both workflows will be demonstrated below.
Connect cables and power:
- Plug supplied power cord into the AC IN connector in the rear of the Sony HVR-M25AU DV deck. Plug the other end into your power source.
- Plug the FireWire 800/400 9-Pin/6-Pin Cable into the i.LINK jack in the rear of the DV deck. The 6-Pin connection will connect to the DV deck.
- Connect the FireWire 9-pin connection to the Apple FireWire Thunderbolt adapter.
- Plug the thunderbolt adapter into your MacBook Pro.
- Turn the DV unit on before turning on your computer.
- Flip the power switch in the back of the unit to “ON”.
- Press the power button in the front of deck.
Prepare your MiniDV for transfer:
- Ensure your MiniDV is set to “Safe Mode” so it cannot be accidentally recorded over.
- Insert your MiniDV cassette. Gently but firmly push the tape into the tape door.
- Rewind your tape if it isn’t already at the start of the recording.
- Push “Play” and briefly review the aspect ratio, video and audio specifications. The LCD screen located on the front of the video deck will show the picture. Sound can be monitored with headphones plugged into the green headphone jack in the front of the deck. The audio sampling rate for your recording will automatically display on the LCD screen. Make sure the Audio Mode of the deck is set to match the original sampling rate of the recording. To do this go to: Menu>Audio Set>Audio Mode. Here you can adjust between 48 kHz or 32 kHz.
Initiate transfer of DV/DVCAM:
- For DV or DVCAM open capture software called AVCVideoCap by either:
- Typing AVCVideoCap in Mac Spotlight search field or,
- Goto: Macintosh HD>Developer>FireWireSDK26>Applications>AVCVideoCap.app
- Highlight the DV unit under listed devices
- Click on “Capture From Device.” Name your file and select a location on your hard drive to save the file to. Then click “Save.”
- Next, under recording mode, select “Tape Control,” then select “Continue.”
- The MiniDV will automatically begin playing and transmitting DV or DVCAM data. When complete the tape will automatically stop. If you wish to stop capture at any point, select “Abort Capture Now.” The resulting digital video file will have a .DV extension.
Initiate transfer of HDV content:
- For HDV open capture software called DVHSCap by either:
- Typing DVHSCap in the Mac Spotlight search field or,
- Goto: Macintosh HD>Developer>FireWireSDK26>Applications>DVHSCap.app
- Choose “Capture from D-VHS.”
- Name your project and select “Save” in the “Select Capture File” window. Select a location on your hard drive for capturing the video.
- The MiniDV will automatically begin playing and transmitting HDV data. When complete the tape will automatically stop. If you wish to stop capture at any point, select “Stop Capture.” The resulting digital video file will have a .m2t extension.
Creating Streaming Files for Access
In addition to the raw .dv and .m2t files you will keep for preservation, you will create smaller mp4 files for streaming access.
- Launch Adobe Media Encoder
- Type Adobe Media Encoder into the Mac Spotlight search field or,
- Go to: Launchpad > Adobe Media Encoder
- Drag the .dv and .m2t files you want to transcode to the Queue.
- Select each item in the queue, and under “Format” select H.264 from the drop-down list of video standards.
- Under “Preset,” select “UCLA Library - Video - Streaming File.” The specifications for this preset are:
- Video Stream: H.264/mp4 –AVC, SD, 480p
- Audio Stream: 32 kHz/16-bit AAC
- Under “Output File” click on the file name to select a location to save the files.
- Repeat steps 3-5. Once you have a queue of files ready to be transcoded, click on the green play icon to start encoding. Ideally, you will process the files at the end of the work day and allow the processes to run overnight.r each file in the queue.
- Once you have a queue of files ready to be transcoded, click on the green play icon to start encoding. Ideally, you will process the files at the end of the work day and allow the processes to run overnight.
Repairing MiniDV Tape
Occasionally a MiniDV tape will have to be repaired. The tape may have torn or the original cassette housing has an issue that prevents playback. Torn tape may be repaired with ¼” splicing tape. If the cassette housing is damaged, it can be replaced with a new blank MiniDV cassette.
- Most Mini DV tapes have four small screws located on the underside of the casing. Using a small Phillips head screwdriver (approx. 1.4mm size), remove the four screws. Be careful not to let the tape inside unspool or get damaged. Place the screws in a secure location so they can be located easily when you’re done. If your tape does not have screws you will need to break the case open very carefully so the inside tape reels can be removed safely.
- Then, carefully join the edges, securing with a small piece of splicing tape on the shiny side. Do not place any tape on the matte or dull surface as that side contains the recording. Carefully trim any splicing tape that hangs over the MiniDV tape edge. It is advised that you wear gloves when handling the tape to avoid damaging the recording surface (despite the poor example photo below).
To prevent the tape from unspooling as you’re working, you may secure the hubs with a piece of tape: - If the cassette body is damaged, you may transplant the reels into a new cassette housing that has been disassembled. Carefully remove the reels from the old cassette and place into the new shell. Remove any excess slack by hand winding the reels.
- Once repair is completed, place the tape cover in position and screw the casing shut to secure.
Download Descriptions: |
Download Name | File Size | Date |
---|---|---|
Kernel Debug Kit 10.4.11 - Intel (DMG) | 25.9 MB | 2007-11-29 |
Kernel Debug Kit 10.4.11 - PowerPC (DMG) | 29.5 MB | 2007-11-27 |
Kernel Debug Kit 10.4.10 - Intel (DMG) | 26.5 MB | 2007-06-26 |
Kernel Debug Kit 10.4.10 - PowerPC (DMG) | 29.6 MB | 2007-06-26 |
Kernel Debug Kit 10.4.9 - Intel (DMG) | 25.9 MB | 2007-03-13 |
Kernel Debug Kit 10.4.9 - PowerPC (DMG) | 29.0 MB | 2007-03-13 |
Kernel Debug Kit 10.4.8 - Intel (DMG) | 25.0 MB | 2006-10-02 |
Kernel Debug Kit 10.4.8 - PowerPC (DMG) | 28.9 MB | 2006-10-02 |
This package contains debug versions of the Mac OS X kernel and many I/O Kit families for use with GDB remote (two-machine) kernel debugging. These files contain full symbolic information, unlike the equivalent files in a normal Mac OS X installation. Also included are GDB macros useful for kernel debugging. | ||
QuickTime 7.1.2 SDK (DMG) | 9.3 MB | 2006-08-07 |
QuickTime 7.1.2 SDK contains a set of QuickTime headers used when building QuickTime savvy applications. These headers include definitions for the new APIs introduced in QuickTime 7.1.2. The QuickTime 7.1.2 SDK will be available as a Software Update to developers using Mac OS X (Panther only) who also have installed the Xcode development tools. | ||
QuickTime 7.1 SDK for Windows (ZIP) | 3.3 MB | 2006-08-07 |
QuickTime 7.1 SDK for Windows contains a set of QuickTime headers, libraries, tools and documentation used when building QuickTime-savvy applications. These include definitions for the new APIs introduced in QuickTime for Windows 7.1. | ||
FireWire SDK 22 for Mac OS X | 19.2 MB | 2006-04-21 |
The FireWire SDK for Mac OS X provides developers with tools, example projects, documentation, and debug components both for developing FireWire software and for using FireWire to debug other services. The SDK also contains source code for most of the FireWire stack from Mac OS X Tiger (10.4.6) and Panther (10.3.9). FireWire SDK 22 contains 100% Universal source code and sample code. | ||
Bonjour SDK for Windows v1.0.3 | 4.3 MB | 2006-04-17 |
The Bonjour SDK for Windows contains header files, libraries, and sample code to assist developers in creating Bonjour enabled applications. | ||
Kernel Debug Kit 10.4.7 - Intel (DMG) | 24.9 MB | 2006-06-28 |
Kernel Debug Kit 10.4.7 - PowerPC (DMG) | 29.5 MB | 2006-06-28 |
Kernel Debug Kit 10.4.6 - Intel (DMG) | 24.9 MB | 2006-04-04 |
Kernel Debug Kit 10.4.6 - PowerPC (DMG) | 29.0 MB | 2006-04-04 |
Kernel Debug Kit 10.4.5 - Intel (DMG) | 28.3 MB | 2006-02-14 |
Kernel Debug Kit 10.4.5 - PowerPC (DMG) | 29.0 MB | 2006-02-14 |
Kernel Debug Kit 10.4.4 - Intel (DMG) | 31.8 MB | 2006-01-19 |
Kernel Debug Kit 10.4.4 - PowerPC (DMG) | 28.4 MB | 2006-01-19 |
Kernel Debug Kit 10.4.3 (DMG) | 28.4 MB | 2005-11-01 |
Kernel Debug Kit 10.4.2 (DMG) | 29.3 MB | 2005-07-13 |
Kernel Debug Kit 10.4.1 (DMG) | 29.3 MB | 2005-05-17 |
Kernel Debug Kit 10.4 (DMG) | 29.3 MB | 2005-09-21 |
Kernel Debug Kit 10.3.9 (DMG) | 27.6 MB | 2005-04-19 |
Kernel Debug Kit 10.3.8 (DMG) | 27.3 MB | 2005-02-11 |
Kernel Debug Kit 10.3.7 (DMG) | 25.6 MB | 2004-12-17 |
Kernel Debug Kit 10.3.6 (DMG) | 25.6 MB | 2004-11-10 |
Kernel Debug Kit 10.3.5 (DMG) | 25.3 MB | 2004-08-10 |
Kernel Debug Kit 10.3.4 (DMG) | 24.9 MB | 2004-05-27 |
Kernel Debug Kit 10.3.3 (DMG) | 24.8 | 2004-03-20 |
Kernel Debug Kit 10.3.2 (DMG) | 24.4 MB | 2004-01-16 |
Kernel Debug Kit 10.3 (DMG) | 24.4 MB | 2003-10-25 |
Kernel Debug Kit 10.2.8 G5 (DMG) | 25.5 MB | 2003-12-05 |
Kernel Debug Kit 10.2.8 (DMG) | 25.0 MB | 2003-12-05 |
Kernel Debug Kit 10.2.6 (DMG) | 41.4 MB | 2003-06-09 |
This package contains debug versions of the Mac OS X kernel and many I/O Kit families for use with GDB remote (two-machine) kernel debugging. These files contain full symbolic information, unlike the equivalent files in a normal Mac OS X installation. Also included are GDB macros useful for kernel debugging. | ||
.Mac 2.0 SDK (Developer Preview 2) | 5.6 MB | 2005-11-17 |
Introducing .Mac SDK 2.0, built universally for use on Intel and PPC-based Macs. Extend your application using the SDK's new APIs for Internet-based collaboration, workflow and security -- all without any network programming. And besides enabling powerful networked features, the .Mac SDK now rewards you with a commission every time a new .Mac member signs up through your application. | ||
CoreAudio SDK v1.4.3 | 4.6 MB | 2005-11-16 |
Core Audio presents a multitiered set of API services that developers can take advantage of in their applications. The Core Audio SDK v1.4.3 contains updated documentation and sample code for the Tiger based version of the Core Audio software development kit. This SDK is for Tiger (10.4.x) systems only and is recommended for all developers working with Audio, MIDI and QuickTime Audio on Mac OS X 10.4 and greater | ||
.Mac 1.2 SDK (Universal Binary) | 1.5 MB | 2005-10-10 |
Now built universally, version 1.2 of the .Mac SDK can be used on Intel-based Macs. The SDK allows you to build applications with networked features to leverage .Mac's 24/7 service and over one half million paying members--all without any network programming. | ||
CoreAudio SDK v1.3.6 (DMG) | 2.5 MB | 2005-08-04 |
Core Audio presents a multitiered set of API services that developers can take advantage of in their applications. The Core Audio SDK v1.3.6 contains updated documentation and sample code for the Tiger based version of the Core Audio software development kit. This SDK is for Tiger (10.4.x) systems only and is recommended for all developers working with Audio, MIDI and QuickTime Audio on Mac OS X 10.4 and greater. | ||
Apple Loops SDK 1.3.1 SDK (DMG) | 15.8 MB | 2005-08-01 |
This SDK provides the tools and guidelines for creating audio loops in the Apple Loops format for use within Apple audio applications. | ||
Image Capture SDK for Mac OS X v10.4 (DMG) | 4.7 MB MB | 2005-06-08 |
This package contains the Image Capture SDK for Mac OS X v10.4 Tiger for both application development and camera/scanner module development. It includes sample code and documentation demonstrating how to use the Image Capture framework to access camera/scanner devices and how to write Image Capture camera/scanner modules and TWAIN Data Sources for Mac OS X v10.4 Tiger. Also included are the ICAAPITest tool for testing the APIs, CameraCheck tool to test a device with Image Capture, Image Capture Browser for browsing ICA objects and properties, ICANotificationListener tool to check for ICA notifications and the TWAIN_DS_Tester to test TWAIN Data Sources for use with Mac OS X v10.4 Tiger. | ||
FireWire SDK 20 for Mac OS X (DMG) | 10.7 MB | 2005-06-06 |
The FireWire SDK for Mac OS X provides developers with useful tools, example projects, documentation, and debug components. It also contains source-code for most of the FireWire stack from OS X Tiger, version 10.4.0 and Panther version 10.3.9. FireWire SDK 20 contains a number of new and updated tools including FireBug, FireCracker, PhyTool, FWBusyBus, FWPlugOMatic, and AVCBrowser. It also contains source for a new AV/C DV & MPEG2 streaming framework called AVCVideoServices, and example projects which use this new framework, including an updated version of VirtualDVHS. | ||
The .Mac SDK will allow you to build applications with networked features to leverage .Mac's 24/7 service and over one half million paying members--all without any network programming. And with version 1.1, you can now join the .Mac Affiliate Program and earn a commission for every .Mac membership your application generates. | ||
iTunes COM for Windows SDK (ZIP) | 267 KB | 2004-11-08 |
This SDK provides header files, documentation, and sample JScript files demonstrating how to use the iTunes for Windows COM interface. COM is the Microsoft technology, similar to AppleScript on Mac OS, that allows programmatic control of iTunes from languages like JScript, Visual Basic, C#, and C++. This SDK requires iTunes for Windows version 4.7 or later. | ||
iTunes Visual Plug-ins SDK (DMG) | 674 KB | 2004-07-29 |
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes 1.1 or later, and includes documentation and sample code. Specifically, this SDK contains 'iTunesAPI.h', 'iTunesVisualAPI.h', and 'iTunesAPI.c' that developers will use to develop their own Plug-ins. The sample code is a fully functional Visual Plug-in developed for Mac OS 9 with Metrowerks CodeWarrior Pro 6, and for Mac OS X with Xcode. | ||
Image Capture SDK for Mac OS X v10.3 (DMG) | 10.1 MB | 2003-12-15 |
This package contains the Image Capture SDK for Mac OS X v10.3 'Panther' for both application development and camera/scanner module development. It includes sample code and documentation demonstrating how to use the Image Capture framework to access camera/scanner devices and how to write Image Capture camera/scanner modules and TWAIN Data Sources for Mac OS X v10.3. Also included are the CameraCheck tool to test a device with Image Capture, the Image Capture Browser for browsing ICA objects and properties, the ICANotificationListener tool to check for ICA notifications, and the TWAIN_DS_Tester to test TWAIN Data Sources for use with Mac OS X v10.3. | ||
QuickTime for Java Windows SDK (ZIP) | 5.2 MB | 2003-10-20 |
This package contains the 6.4 release of the QuickTime for Java Windows SDK. The SDK includes documentation & sample code files. | ||
iTunes Visual Plug-ins SDK for Windows (ZIP) | 440 KB | 2003-10-16 |
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes 1.1 or later, and includes documentation and sample code. Specifically, this SDK contains 'iTunesAPI.h', 'iTunesVisualAPI.h', and 'iTunesAPI.c' that developers will use to develop their own Plug-ins. The sample code is a fully functional Visual Plug-in developed for Mac OS 9 with Metrowerks CodeWarrior Pro 6, and for Mac OS X with Xcode. | ||
iMovie Plug-in SDK (DMG) | 608 KB | 2003-06-25 |
This SDK contains the necessary files that will allow you to create iMovie 3 plug-ins that do transitions, titles and various special effects. | ||
Software License Agreements for UDIFs (DMG) | 33.8 KB | 2003-05-09 |
Mac OS X's Disk Copy has the ability to display a multi-lingual software license agreement (SLA) before mounting a disk image. This SDK explains how to add license agreements to Mac OS X-native UDIF disk images. | ||
Sherlock 3 Channel SDK (DMG) | 572 KB | 2002-11-12 |
In Mac OS X 10.2, Sherlock uses a new model for channels that provides developers with more flexibility in how their data is displayed and organized by providing a front-end interface for a Web-based search engine and full control over how search results are displayed using Aqua. Everything required to develop a channel is provided in the Sherlock Channel SDK. The SDK includes technical documentation, a sample channel, a Project Builder template, and an Interface Builder Sherlock palette. | ||
Mac OS X USB Debug Kit 1.9.2 for Mac OS X 10.2.x (DMG) | 497 KB | 2002-10-08 |
This Debug Kit provides a debug version of the IOUSBFamily Kernel Extension with logging enabled for Mac OS X 10.2 and 10.2.1. Included is a version of USBProber and the usblogger tool which are compatible with Mac OS X 10.2 and 10.2.1. | ||
Power Manager DDK 1.0 Mac OS X (DMG) | 2.3 MB | 2002-09-19 |
Power Manager DDK for Mac OS X contains samples, documentation, tools, and other items for making your application and/or KEXT power aware. | ||
PCI DDK 1.1.1 Mac OS X (DMG) | 10.0 MB | 2002-05-01 |
This DDK (Driver Development Kit) will enable you to create Mac OS X Kext (kernel) drivers for PCI cards. Documentation, Samples, and Tools to get you started are included. To create OpenFirmware FCode drivers, please use the existing Tokenizer on the PCI DDK for Mac OS 9. | ||
Mac OS X USB Software Development Kit (SDK) 1.8.7 (DMG) | 1.2 MB | 2002-04-19 |
This SDK provides everything you need to get started writing USB kernel extensions, and accessing USB User Clients from User Space. The SDK includes sample code and documentation. | ||
Universal Serial Bus (USB) DDK (DMG) | 5.8 MB | 2001-10-25 |
Multiprocessing 2.1 SDK | 1.8 MB | 2001-01-04 |
This development kit contains the information needed to begin taking advantage of the multiprocessing API. Includes documentation, interfaces, libraries and sample code for working with MP 2.1. New sample code (with source) is included to showcase the new features introduced in MP 2.1, namely support for synchronous I/O from an MP task and access to extended MP task info. | ||
Text Encoding Converter 1.5 (DMG) | 3.5 MB | 2001-03-15 |
Text Encoding Converter allows you to convert text from one encoding to another, including Unicode. | ||
AppleScript 1.3.4 SDK (DMG) | 35.5 MB | 1999-01-23 |
AppleScript is an easy-to-use scripting language that is as consistent across applications as the Macintosh graphical interface itself. AppleScript is designed to meet a wide range of user needs and levels of experience. Through implementation of this scripting system at the system software level, Apple has made scripting an integral part of the Macintosh computing environment, as common to Macintosh applications as copy-and-paste editing. This package contains documentation (user and developer documentation), AppleScript software, sample code and sample scripts for modifying or creating your own AppleScript scripts. | ||
CardBus DDK (DMG) | 2.0 MB | 2005-04-28 |
This SDK will enable you to develop cardbus drivers for Mac OS 8 and 9. Along with new Display Name Registry and Designing PCI Cards and Drivers documentation, in this SDK you'll find Documentation, Tools, and Samples to help you get started. | ||
Language Analysis (DMG) | 701 KB | 2005-04-28 |
Language Analysis Architecture (LAA) provides applications with standard interface for lexical analysis on Mac OS. |
Sherlock Channel SDK
In Mac OS X 10.2, Sherlock uses a new model for channels that provides developers with more flexibility in how their data is displayed and organized by providing a front-end interface for a Web-based search engine and full control over how search results are displayed using Aqua. Everything required to develop a channel is provided in the Sherlock Channel SDK. The SDK includes technical documentation, a sample channel,
a Project Builder template, and an Interface Builder Sherlock palette.
[Nov 12 2002]
Universal Interfaces 3.4.2 (no Pascal or Assembly)
Interfaces and libraries required for Mac OS 9.2, CarbonLib 1.6, or QuickTime 6 development. [Aug 05 2002]
Apple Data Detectors 1.0.2
Apple Data Detectors is a technology that scans text searching for 'data' and then offers actions to take on that 'data'. This package is the SDK which provides documentation and a tool for creating new detectors and actions.
Apple Guide 2.1.1
The Apple Guide SDK is intended for those developers wishing to develop for Mac OS 8.x and 9.x only. Apple will not port the underlying Apple Guide technology to Mac OS X. We encourage developers to transition to the new HTML based Apple Help wherever possible and minimize your reliance on Apple Guide technologies.
Apple Location Manager 1.0.1
Apple Location Manager allows users to switch groups of settings all at the same time in one step (such as when moving from location to location). This SDK contains a complete Location Manager Module with source, and documentation on other ways developers can integrate ALM support into their products.
Apple Information Access Toolkit (AIAT) 1.1
The Apple Information Access Toolkit (AIAT) is an object-oriented information access engine that provides required capabilities to index, search, and analyze large volumes of documents. The AIAT, formerly known by its code name V-Twin, is a collection of tools which can be used separately or together to perform a variety of information access tasks.
AppleLoops SDK 1.1 SDK
This SDK provides the tools and guidelines for creating audio loops in the Apple Loops format for use within Apple applications such as Soundtrack. [Dec 03 2003]
AppleScript 1.3.4 SDK
AppleScript is an easy-to-use scripting language that is as consistent across applications as the Macintosh graphical interface itself. AppleScript is designed to meet a wide range of user needs and levels of experience. Through implementation of this scripting system at the system software level, Apple has made scripting an integral part of the Macintosh computing environment, as common to Macintosh applications as copy-and-paste editing. This package contains documentation (user and developer documentation), AppleScript software, sample code and sample scripts for modifying or creating your own AppleScript scripts.
AppleShare IP 6.3
Continuing to offer the traditional server software suite, AppleShare IP 6.3 now supports Mac OS 9, allowing server administrators to take advantage of the latest improvements in the Mac OS. AppleShare IP 6.3 also eliminates the dependencies of the earlier versions of the administration applications on Open Doc and replaces those with a single integrated management administration, called Mac OS Server Admin. Within this SDK, you will find detailed developer documentation, interfaces, libraries and sample code that will allow you to develop your applications and plug-ins for the AppleShare IP and AppleShare Client APIs. Refer to the SDK Read Me for additional information. [Jan 15, 2001]
AppleShare Client API SDK
The AppleShare Client API SDK consists of routines for creating and parsing AFP URLs and a set of routines for working with shared volumes. This SDK provides developer documentation, header files, and libraries for taking advantage of the AppleShare Client API.
Bluetooth SDK 1.3.3
Bluetooth SDK 1.4.1
Bluetooth SDK 1.5
Firewire Sdk 26 For Mac
Bluetooth SDK 1.5.1Updated Bluetooth SDKs for Jaguar (v1.3.3) and Panther (v1.4.1, v1.5, and v1.5.1). Change History and new features are documented in the installed SDK read me files. These should be installed if you have the corresponding Bluetooth update, but they are fixed so as not to interfere with earlier updates. [October 12, 2004]
CarbonLib 1.6 SDK
The CarbonLib 1.6 SDK for Mac OS is now available to all developers. This SDK provides all the files needed to begin Carbon development. CarbonLib 1.6 supports Mac OS 8.6 and greater. [Jun 20 2001]
CarbonLib 1.0.4 SDK
CarbonLib 1.0.4 SDK, provides all the files needed to begin Carbon development, supports Mac OS 8.1 and greater. [May 08 2000]
CardBus DDK
This SDK will enable you to develop cardbus drivers for Mac OS 8 and 9. Along with new Display Name Registry and Designing PCI Cards and Drivers documentation, in this SDK you'll find Documentation, Tools, and Samples to help you get started.
Color Picker 2.1.1
ColorSync 3.0.4
ColorSync 3.0.4 is the latest version of Apple Computer's color management architecture for the Mac OS. This SDK includes Interfaces & Link Libraries, Documentation, Sample Code, and Goodies. [Feb 04 2002]
Contextual Menu Manager
CMM is a Mac OS technology which allows the user to perform operations on application data in a context-sensitive manner. Along with the Mac OS extension, documentation, and sample code, this SDK contains two sample CMM plug-in projects and headers and stub libraries, some of which are not present in Universal Headers.
CoreAudio SDK v1.3.3
Core Audio SDK v1.3.3 provides minor updates to align with changes to the Audio Unit validation process. [Nov 18 2004]
Directory Services SDK
This SDK is for development of Directory Services Plug-ins, and Directory Services enabled applications under Mac OS X. This SDK includes Directory Services Plug-in starter projects and additional tips and information on creating Directory Services Plug-ins. The SDK also includes samples and documentation on using the various Directory Services API's in a Directory Services enabled application. The SDK also contains a list of URLs which point to Directory Services related information. [Jan 31 2002]
Display Manager 2.0.3
This development kit has the information you will need to begin taking advantage of the Display Manager API. Software licensing information for the Display Manager extension can be found at.
Drag Manager
Previously known as 'Macintosh Drag & Drop', this development kit explains how to add drag and drop support to your application.
Find By Content (FBC) Extractor
This SDK will assist you with Text Extractor Plug-ins used by Find by Content to extract the text content of a document. Mac OS 8.6 provides two Text Extractor Plug-ins: HTML Text Extractor and PDF Text Extractor.
FireWire SDK 19 for Mac OS X
This FireWire SDK contains installer packages and source code for Mac OS X Jaguar, version 10.2.8, and Panther, version 10.3.3. Packages for both the standard versions of the FireWire components, as well as debug versions are included.
This SDK also includes updated pre-release system software components and source code. These are a preliminary version of FireWire components that may be included in a future Macintosh OS X update.
This SDK includes updates to some tools and applications, such as FireBug, PhyTool, FireStarter, FWBusyBus, VirtualDVHS, DVHSCap. It also includes a Panther version of DamBusters, and a new tool called Vigilante, as well as updates to various example projects.[Apr 22 2004]
FireWire 2.8.1 SDK
FireWire 2.8.1 SDK includes documentation, sample code, and tools that developers can use to write OS 9-based applications and device drivers for FireWire devices. Includes GM versions of FireWire 2.8 and 2.8.1, documentation of changes from FireWire 2.7, and updated FireBug and FireCracker tools. [Mar 15 2001]
GameSprocket SDKs
Apple Game Sprockets are libraries designed to simplify the effort required to develop a Macintosh game.
DrawSprocket 1.7.3 provides support for viewing game images, including setting screen resolution and color depth, choosing a monitor (on computers with multiple monitors), accelerating screen updates, and other features. [Mar 13 2000]
InputSprocket 1.7.3 provides support for using joysticks, keyboards, mice, and other input devices when playing games on your Macintosh computer.
NetSprocket 1.7.1 lets you play games with other players over an AppleTalk or TCP/IP network.
SoundSprocket 1.7.1 lets you hear 3D sound effects in some applications with only two speakers connected to your computer. [Mar 13 2000]
Image Capture SDK for Mac OS X v10.3
This package contains the Image Capture SDK for Mac OS X v10.3 'Panther' for both application development and camera/scanner module development. It includes sample code and documentation demonstrating how to use the Image Capture framework to access camera/scanner devices and how to write Image Capture camera/scanner modules and TWAIN Data Sources for Mac OS X v10.3. Also included are the CameraCheck tool to test a device with Image Capture, the Image Capture Browser for browsing ICA objects and properties, the ICANotificationListener tool to check for ICA notifications, and the TWAIN_DS_Tester to test TWAIN Data Sources for use with Mac OS X v10.3. [Dec 15 2003]
Installer SDK 1.2.4
The Installer SDK provides documentation and examples to help developers and administrators take advantage of Apple installation tools. Version 1.2.4 of the SDK includes released versions of Upgrader (1.2.3) and Installer Engine (4.5.2). We also include the shipping version of Installer 4.0.8. This SDK is split into two sections: Upgrader and its engines, and old Installer 4.0.8. Upgrader in conjunction with Installer Engine or ASR will replace the old Installer 4.0.X application as Apple's primary installation user experience. Most Installer scripts written for Installer 4.0.X can be used with Upgrader and Installer Engine. [Oct 04 2000]
iMovie Plug-in SDK
This SDK contains the necessary files that will allow you to create iMovie 3 plug-ins that do transitions, titles and various special effects. [Jun 25 2003]
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes 1.1 or later, and includes documentation and sample code. Specifically, this SDK contains 'iTunesAPI.h', 'iTunesVisualAPI.h', and 'iTunesAPI.c' that developers will use to develop their own Plug-ins. The sample code is a fully functional Visual Plug-in developed for Mac OS 9 with Metrowerks CodeWarrior Pro 6, and for Mac OS X with Xcode. [Jul 29 2004]
iTunes COM for Windows SDK
This SDK provides header files, documentation, and sample JScript files demonstrating how to use the iTunes for Windows COM interface. COM is the Microsoft technology, similar to AppleScript on Mac OS, that allows programmatic control of iTunes from languages like JScript, Visual Basic, C#, and C++. This SDK requires iTunes for Windows version 4.7 or later. [Nov 8, 2004]
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes for Windows, and includes documentation and sample code. Specifically, this SDK contains 'iTunesAPI.h', 'iTunesVisualAPI.h', and 'iTunesAPI.c' that developers will use to develop their own Plug-ins. This Windows SDK includes a sample project for Visual Studio 6. [Oct 16 2003]
Kernel Debug Kit
This package contains debug versions of the Mac OS X kernel and many I/O Kit families for use with GDB remote (two-machine) debugging. These files contain full symbolic information, unlike the equivalent files in a normal Mac OS X installation. Also included are GDB macros useful for kernel debugging. To download the Kernel Debug Kit for the version of Mac OS X on which you're debugging, click the corresponding link below. [November 10, 2004]
Kernel Debug Kit 10.3.6
Kernel Debug Kit 10.3.5
Kernel Debug Kit 10.3.4
Kernel Debug Kit 10.3.3
Kernel Debug Kit 10.3.2
Kernel Debug Kit 10.3
Kernel Debug Kit 10.2.8 G5
Kernel Debug Kit 10.2.8
Kernel Debug Kit 10.2.6
Language Analysis
Language Analysis Architecture (LAA) provides applications with standard interface for lexical analysis on Mac OS.
Multilingual Text Engine
This package contains documentation and sample code to help you start working with the Multilingual Text Engine (MLTE) API. [Mar 13 2002]
Mac OS Runtime for Java 2.2 SDK
MRJ SDK 2.2 is a set of development tools for use with MRJ 2.2, Apple's Java execution environment. [Feb 02 2000]
Mac OS Runtime for Java - Redistribution SDK
The MRJ 2.2.4 Redistribution SDK enables developers to install Mac OS Runtime for Java (MRJ) 2.2.4 as part of their own installation packages. The SDK helps assure that any such redistribution complies with the terms of the Apple software licensing agreement. Before using this SDK, you must sign an Apple licensing agreement for redistributing MRJ. For more information, see the Software Licensing web site. [Mar 30 2001]
Multiprocessing 2.1 SDK
This development kit contains the information needed to begin taking advantage of the multiprocessing API. Includes documentation, interfaces, libraries and sample code for working with MP 2.1. New sample code (with source) is included to showcase the new features introduced in MP 2.1, namely support for synchronous I/O from an MP task and access to extended MP task info. [Jan 04 2001]
Navigation Services 1.1 SDK
The Navigation Services suite greatly enhances the user experience of opening, saving and selecting documents, while giving your application new capabilities without customizing code. This SDK provides documentation, examples, and libraries to help you realize the benefits of adopting Navigation Services APIs for your application.
Network Services Location 1.1 SDK
This SDK contains the information you need to take advantage of or extend the functionality of Network Services Location (NSL) 1.1. NSL technology brings the easy of use of browsing through Internet services, such as ftp, http via TCP/IP similarly to the way users traditional browse for AppleTalk services using the Chooser. Adoption of this technology would provide a solution for users looking for network services. NSL 1.1 is a feature of Mac OS 9.
OpenGL CFM SDK
This SDK is provided for developers building CFM applications using OpenGL on Mac OS X. [Aug 13 2002]
OpenGL 1.2.1 SDK for Mac OS 9
Provides Mac OS 8.6 and Mac OS 9 developer support for this industry standard graphics API.
Open Transport SDK
This SDK is for development of Open Transport Applications, Modules, and drivers. The SDK includes the client and module developer kits, which include documentation, header and library files and sample code of networking applications for AppleTalk and TCP/IP. This SDK also includes information on programming with the Apple Remote Access and OT/PPP APIs. There is an updated Apple Enet Driver Development Kit (DDK) for developing Ethernet drivers to function with Mac OS 9. [Jul 21 2000]
PC Card Manager 2.0 and 3.0
Contains both the PC Card Manager 2.0 (for the PowerBook 520, 540, 190, 5300 and 1400 families) and PC Card Manager 3.0 (for all subsequent PowerBooks).
PCI DDK 1.1.1 Mac OS X
This DDK (Driver Development Kit) will enable you to create Mac OS X Kext (kernel) drivers for PCI cards. Documentation, Samples, and Tools to get you started are included. To create OpenFirmware FCode drivers, please use the existing Tokenizer on the PCI DDK for Mac OS 9. [May 01 2002]
PCI DDK 3.0 Mac OS 9
This DDK (Driver Development Kit) will enable you to create both OpenFirmware (FCode) and Mac OS 9 ndrv drivers for PCI cards. Documentation, Samples, and Tools to get you started are included. [April 19 2002]
Power Manager DDK 1.0 Mac OS X
Power Manager DDK for Mac OS X contains samples, documentation, tools, and other items for making your application and/or KEXT power aware. [Sep 19 2002]
Power Manager DDK 1.0 Mac OS 9
This DDK will be of interest to anyone involved in developing PCI card driver software for the Macintosh. [Oct 06 2000]
QuickTime 6.0 SDK contains a set of QuickTime headers used when building QuickTime savvy applications. These headers include definitions for the new APIs introduced in QuickTime 6.0 [Nov 22 2002]
This package contains the 6.4 release of the QuickTime for Java Windows SDK. The SDK includes documentation & sample code files. [Oct 20 2003]
QuickTime 6 SDK for Windows contains a set of QuickTime headers used when building QuickTime savvy applications. These headers include definitions for the new APIs introduced in QuickTime 6.0 [Nov 22, 2002]
Security SDK includes the libraries and include files necessary to build applications that can interface with the Keychain, URL Access, and Signing functions available with Mac OS 9. It also contains example code and API documentation.
Speech Recognition Manager 1.5.1
This version of Apple's Speech Recognition extension implements the second officially supported developer release of the Speech Recognition Manager.
Speech Synthesis Manager 1.5
This SDK contains information on how to use Apple's English and Spanish text-to-speech software to let applications talk.
Software License Agreements for UDIFs
Mac OS X's Disk Copy has the ability to display a multi-lingual software license agreement (SLA) before mounting a disk image. This SDK explains how to add license agreements to Mac OS X-native UDIF disk images. [May 09 2003]
Apple Firewire Sdk
Text Encoding Converter (TEC) 1.5Text Encoding Converter allows you to convert text from one encoding to another, including Unicode.
Translation Manager
Firewire Sdk 26 For Mac
Apple Firewire Sdk Download
This development kit contains documentation and samples for the Translation Manager, included in the system as part of Macintosh Easy Open.Info on writing Mac OS USB device drivers. [Oct 25 2001]
This SDK provides everything you need to get started writing USB kernel extensions, and accessing USB User Clients from User Space. The SDK includes sample code and documentation. [Apr 19 2002]